====== Big Foot ====== You are a famous big foot scientist. It's pretty expensive so you are resource sharing with other scientists to save money. The project will have you travelling from US to Canada to Nepal and Tibet. Take turns taking the lead. {{docs:gameboard:bigfoot.jpg|}} ====== Evidence ====== * 4 terrain types and duds * duds are more common in areas that are cheaper for equipment ($ fur->footprints->howling->sightings $$$$) * 4 bags with different distribution of terrain types: ^ terrain ^ Sighting ^ Footprints ^ Fur ^ Howling ^ Duds ^ | forest | 1 | 2 | 4 | 3 | *4* | | valley meadow | 4 | 3 | 1 | 2 | *1* | | river | 2 | 4 | 3 | 1 | *3* | | mountain | 3 | 1 | 2 | 4 | *2* | {{docs:gameboard:evidence.jpg|}} * 4 types: * footprints (4 types) * fur (4 types) * howling (4 types) * bigfoot sighting (4 types) * 4 main locations, rest is misc * Bigfoot - US * Sasquatch - Canada * Abominable Snowman - Nepal * Yeti - Tibet * player must keep face up all the evidence they have. * hoax (counts as fake evidence - worth little) {{docs:gameboard:playerboard.jpg|}} * having multiple of the same is worth more. (sets) * or being able to correlate different ones. (sets) * each evidence can be used as points or money but not both ====== Game play ====== - Pass start player token - Refill missing tiles at each location (if needed) - Turn leader refresh tiles at one location (if you want) * store event card * museum event card * swap one expedition tile - Turn leader chooses a location * all other players take the same action but at a disadvantage * or stay at base camp and get small money ====== Locations ====== * start player always goes first * then they choose who goes next (and so on) ===== Auction house ===== * Turn leader: * chooses one item to auction * or sells one item to auction house at face value * To sell or buy evidence * sell at card face value * place on spot * it pushes down as people put more there. * buy cards with auction style. * starting price is set by market space. If no one bids, you get it for that price. * if you choose, you must take it for min bid if no one wants it ===== Store ===== * turn leader * gets first choice * gets a discount - cards will have discounts on them * to buy equipment * Footprints * plaster casting kit +1 dice * dental stone casting kit +2 dice * Sighting * video camera +2 dice * SLR +1 dice * howling * audio mic +1 dice * isolating audio mic +2 dice * Fur * Ziplock bag +1 dice * Rubber gloves +2 dice * equipment is varying prices (ziplocks cheap, camera expensive) ===== Lab ===== * Must roll a six (1 face on 6 sided die) to be real * Turn leader * gets to choose which lab technician to use (lab technician cards) - 1 per player * +1 dice if you used special equipment/tools * scrutiny -1 dice * bribe +1 dice if you put money there * examples * Fred - 50% chance to be real evidence (3 dice). No scrutiny space. No bribe space. * Thomas - 50-100% chance to be real evidence (5 dice). 2 Scrutiny spaces. 1 Bribe space. * Edison - 66-100% chance to be real evidence (4 dice). No scrutiny space. 1 Bribe space. * Rebecca - 50-83% chance to be real evidence (4 dice). 1 Scrutiny space. No bribe space. * examine/bribe evidence or scrutinize * every evidence has a chance of being fake * if it is fake, switch it for a fake token * at the end of game there is a bonus for most fake evidence. You can open your own museum/tourism attraction/giftstore ===== Museum ===== * turn leader: * trigger scoring * must have atleast set of 2 evidence minimum to count for scoring. * choose 1/3 cards to not count for scoring * that card is shuffled back into scoring cards. Scored cards are removed from the game. * examples * Most canadian evidence * Most diverse canadian evidence - complete set * most foot prints * most foot prints from Canada * four kinds of footprints - complete set ===== Expedition base camp ===== * Turn leader chooses the space you want to go and then choose the next player. * The next player chooses a space and then chooses the next player. * The map tile shows: * where evidence may or may not show up (river, forest etc). * each map tile will have minimum draw locations == number of players * how much evidence is at each location * most draw locations will be for 1 draw * a few draw locations will for for 2 draws * the map tile will be one of four locations * US, Canada, Tibet, Nepal * Each player draws from the corresponding terrain bag, the number written on their location * Place all drawn tokens onto your player card under that location, under "?" (not real or fake). * There can be duds! Blank ones. Discard those tiles. * Put token onto equipment if you have it. You must use equipment if you have it. ===== Home / base camp ===== * small money no money ====== Game ends ====== * Game ends when: - you need to draw a evidence tile from a bag and there is no more **OR** - after X rounds, every player should have the same number of turns as start player * donate any evidence to the museum for money * at the end of game there is a bonus for most fake evidence. You can open your own museum/tourism attraction/giftstore ====== Variants ====== * Event card * Auction house closed * tibet border closed