====== dungeon crawler ======
===== scenarios / objectives =====
* objectives are timed by number of rounds sometimes, or the actual clock.
* kill the boss(es)
* add 5 tiles, place a boss
* retrieve an item(s)
* add 4 tiles place, place an item in the fourth tile
===== Terrain / board tiles =====
* as you move off one edge of the board, leader draws a new tile based on board transition.
* leader determines orientation (if there are choices)
* same terrain usually
* different terrain if the conecting point changes terrain
* terrain boards that connect
* different piles of monsters associated with terrain
* boards should have different difficulties
* some board will have event spaces on them
* that give objectives / instructions
* place people and items
* place bosses
* place stores and such
* replace defeated enemies
* boards have enemy icons on them that make you draw from the enemy cards right when a player first enters the tile.
* players on the board when the enemy dies, may pass over the space
* the space gets a new enemy on it when a player goes on the board tile again.
* boards have spaces (a grid) on them for moving and fighting.
===== players =====
* fastest player always goes first (speed)
* leader (highest level & experience) determines which way to go when exploring new terrain
* Players up their level with experience
* experience is gained by killing, or meeting objectives
* can also equip equipement on their body. hands, feet etc.
* actions
* move
* trade equipment
* do space action
* buy / sell to shop
* open treasure chest
* take event card
* attack / magic
* ranged attack / magic
* defend
* sleep
* stats
* speed - shoes
* strength/attack - sword(s)
* defend - armour &| shield
* shield space may not be used by long range fighter or weapons that take two hands
* health
* mana
* level & experience
* maybe this should be a board track
* you can tell who the leader is
* you know what skill enemy to draw cards from.
===== attacking =====
* to attack you must be on the same terrain tile as the enemy.
* everyone has attack points tokens than use up as you attack.
* you can only use max number of attack points during one attack as limited by your weapons etc.
* must rest/block to refill 1/2 strength
* must sleep to refill everything.
* when you sleep, you are defenseless
* if all players move off the tile of an enemy, the enemy will go back to it's start space and refill their health.
===== enemies =====
* enemies refill their life points if no one is attacking them on a turn.
* enemies activate if they see you or not (coin toss)
* enemies have different types of attacks/actions which they use based on dice rolls.
* targeted attack, hack slash
* group attack, fire
* poison
* freezing
* Rest / heal
* Rage, makes them use two dice.
* push away blast 2-3 spaces. If you cannot, take damage
* ranged attack
* move towards weakest hero
* move towards strongest hero
* call minion.
===== events =====
* shop
* place a shop somewhere.
* the shop sells equipment and such
* the prices stay the same for a set amount of turns
* treasure chest
* different piles of treasure cards you pick from
* rare
* advanced (based on your level +2)
* normal (based on your level)
* dud / trap