====== dungeon crawler ====== ===== scenarios / objectives ===== * objectives are timed by number of rounds sometimes, or the actual clock. * kill the boss(es) * add 5 tiles, place a boss * retrieve an item(s) * add 4 tiles place, place an item in the fourth tile ===== Terrain / board tiles ===== * as you move off one edge of the board, leader draws a new tile based on board transition. * leader determines orientation (if there are choices) * same terrain usually * different terrain if the conecting point changes terrain * terrain boards that connect * different piles of monsters associated with terrain * boards should have different difficulties * some board will have event spaces on them * that give objectives / instructions * place people and items * place bosses * place stores and such * replace defeated enemies * boards have enemy icons on them that make you draw from the enemy cards right when a player first enters the tile. * players on the board when the enemy dies, may pass over the space * the space gets a new enemy on it when a player goes on the board tile again. * boards have spaces (a grid) on them for moving and fighting. ===== players ===== * fastest player always goes first (speed) * leader (highest level & experience) determines which way to go when exploring new terrain * Players up their level with experience * experience is gained by killing, or meeting objectives * can also equip equipement on their body. hands, feet etc. * actions * move * trade equipment * do space action * buy / sell to shop * open treasure chest * take event card * attack / magic * ranged attack / magic * defend * sleep * stats * speed - shoes * strength/attack - sword(s) * defend - armour &| shield * shield space may not be used by long range fighter or weapons that take two hands * health * mana * level & experience * maybe this should be a board track * you can tell who the leader is * you know what skill enemy to draw cards from. ===== attacking ===== * to attack you must be on the same terrain tile as the enemy. * everyone has attack points tokens than use up as you attack. * you can only use max number of attack points during one attack as limited by your weapons etc. * must rest/block to refill 1/2 strength * must sleep to refill everything. * when you sleep, you are defenseless * if all players move off the tile of an enemy, the enemy will go back to it's start space and refill their health. ===== enemies ===== * enemies refill their life points if no one is attacking them on a turn. * enemies activate if they see you or not (coin toss) * enemies have different types of attacks/actions which they use based on dice rolls. * targeted attack, hack slash * group attack, fire * poison * freezing * Rest / heal * Rage, makes them use two dice. * push away blast 2-3 spaces. If you cannot, take damage * ranged attack * move towards weakest hero * move towards strongest hero * call minion. ===== events ===== * shop * place a shop somewhere. * the shop sells equipment and such * the prices stay the same for a set amount of turns * treasure chest * different piles of treasure cards you pick from * rare * advanced (based on your level +2) * normal (based on your level) * dud / trap