====== Zoo ======
===== mechanics =====
* set collection
* economic
* auction
* drafting with cost
* trade?
===== Setup =====
* start player? player order?
* what animals do you start with? (drafting?)
===== animal stats =====
common/endangered
type: Arctic, african,
popularity: ***** one of each rating per area
cost / value: endangered costs more, popularity costs more
gender: matable
===== area stats =====
* animals with various popularities
* one endangered
===== income =====
* income = zoo base income + visitors (== number of players)
* visitors who don't go to a zoo are returned to stack, stack is reshuffled
* visitors who attend a zoo are discarded
Visitors will go to zoo with:
* If area(s) exists
* Best area (arctic, africa etc), most animal species
* Most rare/endangered animals (of each area) - bring big donations
* Most popular animal(s) (of each area), most of a specific type of animal(s). Ex. Panda and red pandas
* Babies of a certain type
* babies are created when you have atleast a certain amount of a matable animal
* Best decorations / enclosures?
* visitors coming for endangered animals give generate donations
* gift shop & food booths
* adds bonus income to every visitor you get
|#|Visitor|Condition|Income|
| |Families |3 areas |$$ |
| |Visitors |1 area |$ |
| |Conservationists |any of 2 endangered species |$$$$$ |
| |Tour groups |any of 2 popular animals |$$ |
| |Photographers |any of 6 babies |$$ |
| |Dating couple |any of 2 popular babies |$$$ |
| |Married couple |atleast 2 endangered babies |$$$$ |
===== get animals =====
* via purchase
* 1) flip tiles = number of players
* 2) invest in conservation
* via auction
* auction one animal
* via trade
* open trade
===== game play =====
- start player draws tiles from bag
* X tiles are drawn
* start player decides which tile(s) will be put for sale and for auction
- purchase phase (drafting that costs money)
* start player chooses first
* can buy 2 things, round and round
* anything not bought is returned to bag
* you can also purchase fame in this phase
- auction phase (start player bids first)
- income phase (+ visitors)
* reduce baby values or release baby for fame
- trade phase?
===== winning condition =====
* most fame
- earn fame during game by:
* release a baby to get fame(victory) points. Release endangered to get lots.
* the longer you keep it, the less it's worth (each round, it's worth less) - track on each baby with fame tokens
* invest money into conservation for fame
* the earlier you buy it, the cheaper it is (each round, it gets more expensive) - the round marker
- earn fame at game end by:
* X fame token for most variety of animals (species) of each area
* X fame token for most variety of animals (species) total
* X fame token for most rare/endangered animals
===== boards =====
==== central board ====
*shop
*auction
*Tracks leaders so it's easy to see who's leading, more competitive
* # number of species of each area (arctic etc)
* # endangered species
* base line zoo income based on some zoo stats
* round # + # of areas + # endangered species
* current fame score track
==== player area ====
* 1 card for each area (6)
* each card can hold 6 species
===== animals =====
|#|**Arctic Tundra**| Popularity(hearts) | Cost | Endangered | matable (# needed) |
|3|Polar Bear | |$$$$ |X| need 2 to have babies |
|3|Arctic fox | |$$$$ |X| |
|6|Beluga Whale |2 |$$$ | | if you have 4 you have 3 babies |
|6|Penguin |1 |$$ | | if you have 6 you have 6 babies |
|6|Snowy Owl | |$ | | |
|6|Reindeer/caribou | |$ | | |
| |Muskox | | | | |
| |Narwhale | | | | |
|**Africa**| Popularity | Cost | Endangered | matable|
|Northern White Rhino | | |X| |
|Gorilla | | |X| |
|Hippo |2 | | | |
|Lion |1 | | | |
|Elephant | | | | |
|Giraffe | | | | |
|Warthog | | | | |
|Zebra | | | | |
|Hyena | | | | |
|Cheetah | | | | |
|Gazelle | | | | |
|**Amazon/Rainforest**| Popularity | Cost | Endangered | matable|
|Golden Lion Tamarin Monkey | | |X| |
|Jaguar | | |X| |
|Sloths |2 | | | |
|Anaconda |1 | | | |
|Toucan | | | | |
|Pirahna | | | | |
|Monkey | | | | |
|Frog | | | | |
|Manatee| | |X| |
|Leaf cutter ants | | | | |
armadillo
forest
desert
grasslands
mountains
camel
flamingo
|**North America/forest**| Popularity | Cost | Endangered | matable|
|Buffalo/Bison | | |X| |
|Swift Fox/Red&Grey wolf | | |X| |
|Grizzly Bear |2 | | | |
|Moose |1 | | | |
|Otter | | | | |
|Porcupine | | | | |
|Bald eagle / falcon| | | | |
|Badger | | | | |
|Cougar | | | | |
|Deer | | | | |
|**Australia**| Popularity | Cost | Endangered | matable|
|Koala | | |X| |
|Tazmanian devil | | |X| |
|Kangaroo |2 | | | |
|Platypus |1 | | | |
|Ostrich | | | | |
|horned lizard | | | | |
|sugar glider | | | | |
|bats | | | | |
|**Asia**| Popularity | Cost | Endangered | matable|
|snow leopard | | |X| |
|Tiger | | |X| |
|Panda |2 | | | |
|Red Panda |1 | | | |
|Peacock | | | | |
|Bactrian Camel | | | | |
|Gibbon Monkey | | | | |
|Javan Rhinoceros | | |X| |
|Asian elephant | | | | |
|Orangutan | | | | |
|Slow loris | | | | |