====== Zoo ====== ===== mechanics ===== * set collection * economic * auction * drafting with cost * trade? ===== Setup ===== * start player? player order? * what animals do you start with? (drafting?) ===== animal stats ===== common/endangered type: Arctic, african, popularity: ***** one of each rating per area cost / value: endangered costs more, popularity costs more gender: matable ===== area stats ===== * animals with various popularities * one endangered ===== income ===== * income = zoo base income + visitors (== number of players) * visitors who don't go to a zoo are returned to stack, stack is reshuffled * visitors who attend a zoo are discarded Visitors will go to zoo with: * If area(s) exists * Best area (arctic, africa etc), most animal species * Most rare/endangered animals (of each area) - bring big donations * Most popular animal(s) (of each area), most of a specific type of animal(s). Ex. Panda and red pandas * Babies of a certain type * babies are created when you have atleast a certain amount of a matable animal * Best decorations / enclosures? * visitors coming for endangered animals give generate donations * gift shop & food booths * adds bonus income to every visitor you get |#|Visitor|Condition|Income| | |Families |3 areas |$$ | | |Visitors |1 area |$ | | |Conservationists |any of 2 endangered species |$$$$$ | | |Tour groups |any of 2 popular animals |$$ | | |Photographers |any of 6 babies |$$ | | |Dating couple |any of 2 popular babies |$$$ | | |Married couple |atleast 2 endangered babies |$$$$ | ===== get animals ===== * via purchase * 1) flip tiles = number of players * 2) invest in conservation * via auction * auction one animal * via trade * open trade ===== game play ===== - start player draws tiles from bag * X tiles are drawn * start player decides which tile(s) will be put for sale and for auction - purchase phase (drafting that costs money) * start player chooses first * can buy 2 things, round and round * anything not bought is returned to bag * you can also purchase fame in this phase - auction phase (start player bids first) - income phase (+ visitors) * reduce baby values or release baby for fame - trade phase? ===== winning condition ===== * most fame - earn fame during game by: * release a baby to get fame(victory) points. Release endangered to get lots. * the longer you keep it, the less it's worth (each round, it's worth less) - track on each baby with fame tokens * invest money into conservation for fame * the earlier you buy it, the cheaper it is (each round, it gets more expensive) - the round marker - earn fame at game end by: * X fame token for most variety of animals (species) of each area * X fame token for most variety of animals (species) total * X fame token for most rare/endangered animals ===== boards ===== ==== central board ==== *shop *auction *Tracks leaders so it's easy to see who's leading, more competitive * # number of species of each area (arctic etc) * # endangered species * base line zoo income based on some zoo stats * round # + # of areas + # endangered species * current fame score track ==== player area ==== * 1 card for each area (6) * each card can hold 6 species ===== animals ===== |#|**Arctic Tundra**| Popularity(hearts) | Cost | Endangered | matable (# needed) | |3|Polar Bear | |$$$$ |X| need 2 to have babies | |3|Arctic fox | |$$$$ |X| | |6|Beluga Whale |2 |$$$ | | if you have 4 you have 3 babies | |6|Penguin |1 |$$ | | if you have 6 you have 6 babies | |6|Snowy Owl | |$ | | | |6|Reindeer/caribou | |$ | | | | |Muskox | | | | | | |Narwhale | | | | | |**Africa**| Popularity | Cost | Endangered | matable| |Northern White Rhino | | |X| | |Gorilla | | |X| | |Hippo |2 | | | | |Lion |1 | | | | |Elephant | | | | | |Giraffe | | | | | |Warthog | | | | | |Zebra | | | | | |Hyena | | | | | |Cheetah | | | | | |Gazelle | | | | | |**Amazon/Rainforest**| Popularity | Cost | Endangered | matable| |Golden Lion Tamarin Monkey | | |X| | |Jaguar | | |X| | |Sloths |2 | | | | |Anaconda |1 | | | | |Toucan | | | | | |Pirahna | | | | | |Monkey | | | | | |Frog | | | | | |Manatee| | |X| | |Leaf cutter ants | | | | | armadillo forest desert grasslands mountains camel flamingo |**North America/forest**| Popularity | Cost | Endangered | matable| |Buffalo/Bison | | |X| | |Swift Fox/Red&Grey wolf | | |X| | |Grizzly Bear |2 | | | | |Moose |1 | | | | |Otter | | | | | |Porcupine | | | | | |Bald eagle / falcon| | | | | |Badger | | | | | |Cougar | | | | | |Deer | | | | | |**Australia**| Popularity | Cost | Endangered | matable| |Koala | | |X| | |Tazmanian devil | | |X| | |Kangaroo |2 | | | | |Platypus |1 | | | | |Ostrich | | | | | |horned lizard | | | | | |sugar glider | | | | | |bats | | | | | |**Asia**| Popularity | Cost | Endangered | matable| |snow leopard | | |X| | |Tiger | | |X| | |Panda |2 | | | | |Red Panda |1 | | | | |Peacock | | | | | |Bactrian Camel | | | | | |Gibbon Monkey | | | | | |Javan Rhinoceros | | |X| | |Asian elephant | | | | | |Orangutan | | | | | |Slow loris | | | | |