dungeon crawler

scenarios / objectives

  • objectives are timed by number of rounds sometimes, or the actual clock.
  • kill the boss(es)
    • add 5 tiles, place a boss
  • retrieve an item(s)
    • add 4 tiles place, place an item in the fourth tile

Terrain / board tiles

  • as you move off one edge of the board, leader draws a new tile based on board transition.
    • leader determines orientation (if there are choices)
    • same terrain usually
    • different terrain if the conecting point changes terrain
  • terrain boards that connect
    • different piles of monsters associated with terrain
    • boards should have different difficulties
  • some board will have event spaces on them
    • that give objectives / instructions
      • place people and items
      • place bosses
      • place stores and such
      • replace defeated enemies
  • boards have enemy icons on them that make you draw from the enemy cards right when a player first enters the tile.
    • players on the board when the enemy dies, may pass over the space
    • the space gets a new enemy on it when a player goes on the board tile again.
  • boards have spaces (a grid) on them for moving and fighting.

players

  • fastest player always goes first (speed)
  • leader (highest level & experience) determines which way to go when exploring new terrain
  • Players up their level with experience
    • experience is gained by killing, or meeting objectives
    • can also equip equipement on their body. hands, feet etc.
  • actions
    • move
      • trade equipment
      • do space action
        • buy / sell to shop
        • open treasure chest
        • take event card
    • attack / magic
    • ranged attack / magic
    • defend
    • sleep
  • stats
    • speed - shoes
    • strength/attack - sword(s)
    • defend - armour &| shield
      • shield space may not be used by long range fighter or weapons that take two hands
    • health
    • mana
    • level & experience
      • maybe this should be a board track
      • you can tell who the leader is
      • you know what skill enemy to draw cards from.

attacking

  • to attack you must be on the same terrain tile as the enemy.
  • everyone has attack points tokens than use up as you attack.
    • you can only use max number of attack points during one attack as limited by your weapons etc.
    • must rest/block to refill 1/2 strength
    • must sleep to refill everything.
      • when you sleep, you are defenseless
  • if all players move off the tile of an enemy, the enemy will go back to it's start space and refill their health.

enemies

  • enemies refill their life points if no one is attacking them on a turn.
  • enemies activate if they see you or not (coin toss)
  • enemies have different types of attacks/actions which they use based on dice rolls.
    • targeted attack, hack slash
    • group attack, fire
    • poison
    • freezing
    • Rest / heal
    • Rage, makes them use two dice.
    • push away blast 2-3 spaces. If you cannot, take damage
    • ranged attack
    • move towards weakest hero
    • move towards strongest hero
    • call minion.

events

  • shop
    • place a shop somewhere.
      • the shop sells equipment and such
      • the prices stay the same for a set amount of turns
  • treasure chest
    • different piles of treasure cards you pick from
      • rare
      • advanced (based on your level +2)
      • normal (based on your level)
      • dud / trap


 

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